All in Game Design

iron mega man,2017

This is a game I made with MIT APP inventor 2. The game was simple but interesting, which is a 2-D shooting game. This MIT APP inventor 2 is a online tool, and the most significant part of it is that APP inventor 2 is not designed  as a game designing  tool. Also, this is the first mobile game I made. Some image resources were found from the website.

Platform Adventure Game Tryout, 2016

This is an ongoing project. The purpose was to develop a Metrovanian like game with cyberpunk background. There would be five areas for players to explore: the plain, the acient city, the underground world, the green city, and the flying castle. I’m current working on the reformation of the main character since the original one was too simple. The next step is to design and make three types of weapons and different tools for my protagonist.

My intention is to make a puzzle-solving and fighting game with an interesting story line. It is not easy to combine these three elements together in one game, but I am willing to put all my effort into it. 

Software: Unity 3Dp

Fox's Adventure, 2016

Fox’s adventure is a very special one among all those games I have made. It was designed as a present for my mother.

After watching movie The Little Prince, my mother was in love with the origami-like fox and eager to have one of her own. Then I made her dream come true by creating a game with Unity 3D. In the game, the player, which would only be my mother, controls a fox to search for treasure in a plain surrounded by mountains, forest, and river. And the treasure is text “Happy Mother’s Day” hidden behind a mountain. Though the game sounded simple, but it was not easy to make for I was new to C# coding. The hardest part is to generate running legs while the fox is moving. For I could not solve this problem in such limited time, I ended up choose to raise the camera up a bit and not to show the awkward legs.

My mother was happy for sure. And I was so satisfied for her happiness. It was the first time I felt making game could not only bring joy to myself but to others as well. Designing a game is just like writing a book, for which the creator shares and communicates with the audience about his or her thoughts and feelings.

Software: Unity 3D

Max, 2015

To help Max beat the villain in this little AVG game.

The main character’s name Max is from a friend I met in Emagination Computer Camp. I made this game to celebrate our friendship. Max’s curly hairstyle and red shirt were used here to make the warrior more like him.
Instead of making a very long game, I chose to make one that was short and surprising. There are two weapons for you to choose, a wood stick and a sword. But either one will lose the game. The only way to defeat the villain, if you observe carefully, is to click the little pocket on Max’s shirt. Then he would take out a gun from the pocket and shoot the villain down.
Software: Adobe Flash 8

Hax 2013

A very simple game in which you have to hit the object by clicking the hummer.

 

Inspired by the meme “Hax”. I made this game in order to test that if it is possible to make action game with action script 2. Unlike action script 3, as 2 have a lot of restriction.

Hitting Game, 2013

To kill a stick man with different weapons

This project started with a very simple idea of making an animation about a man been beaten down. By discovering the method of creating clickable buttons on Adobe Flash 8 through the self-learning process, I ended up produced four animations and woven them into one game via the new technique. Surprisingly, this became the first game I have ever made.

Software: Adobe Flash 8